Echowind

Zukos Items

So I went the the PHP and Adventures vault 1 and just looked for items that caught my interest.

I’d like a magic handaxe so it would return to me automatically after throwning (prehaps a distance hand axe)

But just items that looking cool and might be useful:

Bloodsoaked Bracers 10, Bloodthirst Bracers 4, Assult Boots 12, Boots of Free Movement 6, Dragonborn Graves 12, Dwarven Throwers 10, storm gauntlets 10, Circlet of Second Chances 3, Clasp of Noble Sacrifice 12, Medallion of Death Deffered 9, Resiliance Amulet 8, Bone Ring Of Preservation 19, Premonition Ring 15, Ring of Shadow Guard 18, Ring of the Dragonborn Emperor 15, Ring of Vigilant Defense 17, War Ring 16, Girdle of the Dragon 16, Healers Sash 11, Vengence Sash 23, Foe Stone 12, battle standard of healing 3, Ring of Regeneration 24,

If thats too broad I can narrow it down, just thought I’d give some thoughts on what looked cool.

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The Oncoming Storm

The party started the campaign in two groups. The first group consisted of Barkur and Garreth making their way to the small village of Arknith. They were ordered by Tel’a’zathmir to travel there with a small group of guards gathered from the ranks of Kord’s Temple and collect the individuals that were listed on a vellum sheet he entrusted to the Bakur. It was a 3 week ride from Telvasin to Arknith that was a bonding experience for the small group, despite attacks from tiny shadow like creatures every other night. During the travel, Gurg, a half orc barbarian of Kord grew more isolated from the group, becoming more and more solitary with each passing day.

The second group consisted of Zuko, Jett and Falrid who were located in the town of Arknith. The storms that have been occurring of late had caused significant damage to the small village and all the help that could be mustered was needed for repairs. Zuko was given leave by Magistrate Leonne to hire Jett to help with such matters, and Jett was happy to have the money. Hunting and fishing were impossible lately due to the total disappearance of all creatures and animals in the forest since the storm. Falrid was happy to be of help healing those injured in the storms.

As night began to fall and the storm’s intensity began to rise, the group from Telvasin entered Arknith. As they did so, they noticed Jett and Zuko enjoying a sparring session in the rain with Falrid looking on. Seeing the strange group approaching, Zuko broke off to approach the travelers.

After trading pleasantries and getting the Kord Guards situated the group proceeded toward the house of the Magistrate, who was not very pleased with being bothered at this time of night, until Tel’a’zathmir’s name was dropped, causing the Magistrate to take time to prepare himself to welcome visitors that were there in the name of the king.

As they waited(and ate from the table that had been set for the Magistrate’s dinner, which he was unaware of)Gurg, tears beginning to well in his eyes, exclaimed that he had to leave and made his way toward the door. Garreth followed to speak with Gurg as he headed east, but the large half orc exclaimed to him that he could not follow where he would travel. Death was waiting for him should he choose to, and Gurg would kill him now to save him from that fate if he continued. Seeing the barbarian reaching for his axe, Garreth reluctantly let him leave.

After Magistrate Leonne finally made his way downstairs Barkur discussed the details of why he had come to town with him. The Magistrate, though difficult, seemed to be swayed by it being the order of the king.

Later in the evening, the town set upon on all sides by Fadelings. Defense was set up by Zuko and the others, but the Fadelings never actually attacked the village. Instead, they stayed on the outskirts of the town, causing a few casualties here and there on different sides of Arknith. Amidst which Jett got into an insult match with a Fadeling, who strangely(and with the help of a critical success)seemed to understand the Primordial language in which Jett spoke. It didn’t speak back, but instead only hopped around and made noises in his direction. Jett tried to lure him forward, but the shadow creature seemed to catch on to his intentions. Alarms sprung up from where Fadelings approached the town, but the party was never able to catch one within range of their readied weapons. It seemed that the small creatures were attempting to harry them and make them tired for when they traveled. But always, the road to the east laid open. Finally, the Fadelings vanished into the forest as the morning sun came over the horizon. The party members managed to stay awake through the night and made their way to get some much needed rest.

Skill Challenge-Passed

The next day, the Magistrate was made aware of the situation and despite his distaste for the man, the Invoker was able to stay pleasant while making a note mentally to find a replacement for the pompous man when he returned to Telvasin. Barkur, calling upon Kord for guidance, had a vision that prompted him to leave the rest of his men in Arknith to help guard the town against any further attacks, and to train men to replace the ones lost the night before. With that, the group made their final preparations and began their ride back towards Telvasin. As they rode, they began to get to know each other until they encountered a single Fadeling on the path through the forest. Apparently, they couldn’t only come out at night….

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The party name

So bill asked us for a name, any thoughts people?

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Test Delve(Level 5)Past Memories

7/2/2010 Our test delve for Echowind is coming up on Saturday and I’m very excited. Been awhile since I ran a game and I pumped for it. A couple of the PCs wanted to test their builds and a few people haven’t played much, so we are doing a test delve to let everyone play around a bit. Also, I have to make sure I’m still a capable game master since it’s been so freaking long. I’m going ahead and tossing some story into it just to connect it to the campaign, so we’ll see how this goes. Looking forward to it and I hope my players are too. I am anxious to tell the story of Echowind!

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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